EVGA 163.71 FORCEWARE DRIVER

OK FRidger, thank you for explanation, even if you are speaking of things almost unknown by me. If I find some time, I’ll make optimized binary ‘nvcompress’ versions available here. I find this rather striking, of course. Like the AA under the performance and quality settings. Then there is of course the BlueMarble next-to-Next Generation imaging, but here they use tiles and a different format.

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Good, let’s hope in a positive answer. Bye Andrea Andrea, with some expertise about header structure, one may indeed use the F-TexTools for working with other input formats.

ForceWare Release

That gives a much better, more sorage economic and thus more stable operation. Yes, this forecware definitely wrong water assignments in the BMNG watermap.

I really must try to master these tools on the mac. OK FRidger, thank you for explanation, even if you are speaking of things almost unknown by me. Basically parts of land that are below sea level are being incorrectly identified as “water” which is shiny Let’s wait and see.

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ForceWare Release 169

Fixed some of the issues I had with the crysis beta on myand WIC also seems to run a bit better, the previous beta drivers fixed stuttering but lacked overclocking from the control center, this fixed that but fordeware really improve anything performance wise in any of the other games Ive tested.

While looking at Japan with my new textures, I noticed some wierd looking “lighted ground”.

I find this rather striking, of course. It only appears with the OpenGL 2.

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My OGL2 window says: Page 9 of But Photoshow can save a png to ppm format, so I’ll make some try. But no replies on the problem forcceware 16k Mars png image, that I used smoothly with my previous GTX card, but now with the GTX doesn’t work any more, but the same one works if reduced to 8k? I don’t remember what was the OGL2 release used by my card, but probably an older one referred to the 2. This is probably fordeware same issue Andrea talked about in an earlier post.

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Anyone else with the same problem? BTW, a question, probably stupid: I am also planning to buy a GTX so Any performance gain in general? He usually responded pretty fast. I have communicated with him already several times. Users browsing this forum: You can also use 163.771 hex-editor emacs with good memory ecga for deleting the header lines. Then there is of course the BlueMarble next-to-Next Generation imaging, but here they use tiles and a different format.

Anyway, getting rid of the appropriate header lines, trivially converts the texture files into bin format Bye Fridger. You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in evya forum You cannot delete your posts in this forum You cannot post attachments in this forum.

• View topic – Testing, Profiling & Bugs

If I find some time, I’ll make optimized binary ‘nvcompress’ versions available here. Hope to be able to obtain results. If you use suitable other software to convert e.

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Dont have bioshock to test, but since the games release the drivers have been steadily improving issues with performance and stability, so I wouldnt be surprised to see a few worthwhile fixes with that game and these drivers. Also, what file format should I be using for the Surface forceward It converts up to including 16k texture files VERY quickly.

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